![]() ![]() Well i'm afraid thats not the case anymore. So a virtue is more often than not a sign that the rest of your run is going to be pretty easy. It's not really something you can rely on, but one character having a virtue tends to mostly counteract the negative stress effect of another character having most afflictions in addition to the buff. I've had runs where 2-3 characters all got virtues before. Seems much higher than that, about 25% in my experience. This would remove the meltdown feature from hitting 100 stress but would make afflicted heroes have a much higher chances of having negative relationship points stack and turn into a toxic relationship with the rest of the party. I'd say it has a base chance of maybe 5-10%. My solution would be to have the 100 stress 'breakdown' be the affliction/virtue system from dd1. I believe it also effectively makes you immune to death by stress, since every time you hit 100 stress you get the virtue again. This immediately drops the character's stress to about 30, plus they get extra bonuses like free healing or stress relief for the party. Sometimes, when you hit 100 stress, the opposite happens, and you get a virtue. ![]() Nasty thing like masochist where you do damage to yourself and stress the party. Originally posted by aaron.m.barlow:When you hit 100 stress, you usually get an affliction. ![]()
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